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Old Sep 06, 2007, 07:35 AM // 07:35   #301
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Quote:
Originally Posted by cellardweller
The supply every item is limited to the rate at which the playing community can obtain them. When demand outstrips supply prices rise - its the basic principle of economics.
You're worried that someone is going to outfarm you, or you're worried about the price of something being too expensive?

If you're farming, I don't see how killing monsters for ranks should be so hard.
If you're buying, generally the prices of things reduce over time, as people usually don't "trash" a perfect fellblade, but people will continue to farm them. The supply increases steadily because it's not being reduced at the same rate.

Unless you're so impatient and cometitive you have to have it right this very instance...

Quote:
Originally Posted by cellardweller
...Unless they learn and get better
Easy for you to say.

Quote:
Originally Posted by cellardweller
1.) If someone else is willing to pay more, you've just been outcompeted.
2.) Because cost (not price) is relative to income, when they can earn money faster than you, the cost to price ratio is different.
3.) Until you're dropped from a pug for someone else because they had level 10 deldrimor and you only had 2.
4.) Dragon's Throat, Altrumm Ruins, Amatz Basin, Zos Shivros Channel, The Aurios Mines, Dajkah Inlet, The Shadow Nexus, Glint's Challenge.
http://gw.gamewikis.org/wiki/Challenge_mission
5.) You wouldn't want to accidently compete by trying to do something as well as someone else.

... now appart from 4, which I could beleive you might have genuinely overlooked, did I really have to explain any of those or are you just being argumentative?
1.) If I'm selling, and someone is willing to sell for less than me, the price just got reduced. Both happens all the time. Capitalism in all it's form.
2.) So something is more expensive for me because I earn money at a slower rate, but it doesn't mean I can't afford it one day. Unless again, I'm competitive. Which is what this is all about right? You think I should be worried because I can't get my goodies by tomorrow. But the competitive nature of this only arrises from someone whose being competitive to begin with.
3.) I don't see this any different than being dropped from a pug because someone else has a KoaBD title and an Obsidian armor and I don't. Ranks don't reflect anything about a players capability, and if it's because their Ear Bite bites harder, then it's no different than being dropped because my character has a terrible build. I don't have to "compete" to join a pug, I can either join another pug or hench my way.
4.) I'd imagine a competitive player like yourself would actively seek things like this out, that's why I was unaware of those levels. These scoreboard gets wiped regularly if I'm correct. I wouldn't worry about it.
5.) No, unless I'm the jealous/competitive type.

Argumentive? No, that would imply that I'm compromising my integrity and beliefs just for the sake of saying something opposite of you. Maybe that's what it seems like to you but everything I said has been truthfully how I felt. I'm not worried about my E-Pen like someone is.


Quote:
Originally Posted by cellardweller
Yup, and I'd like to be able to compete in anything, but that can't without a level playing field.
E-pen


Quote:
Originally Posted by cellardweller
Do they deserve to get better skills than those that don't grind... That's the problem right now, because thats what grinders are getting, shitty or not.
"A war can be fought and won by fighting smart, or just being patient."

Quote:
Originally Posted by cellardweller
You play how you like, grind skills or not, you can still go on and play non-competitive pve. But you're trying to deny that these changes are ruining parts of the game for huge numbers players who are invested in the original guild wars manifesto - that is what I mean by blind
Here's my answer to Quizzical, I think it applies to this situation as well.

Quote:
Originally Posted by me
Quote:
Originally Posted by Quizzical
I'd often be inclined to say that, too. But if for Prophecies, Factions, and Nightfall, this was the right game, and then for GWEN it suddenly becomes the wrong game, is the problem with the player or is the problem with GWEN?
Good thing GWEN is an expansion, because you're free to choose to not buy it.

Guild Wars had a large community, with various different kinds of players playing for various different kind of goals. Each time a campaign came out, they catered to the same large community.

This is their first expansion, and expansions are usually designed for a specifically targeted community, like those who enjoy titles, high-end rewards, and dungeon looting. If the player doesn't like it, obviously they're not part of the "target audience".

If anything is Anet's fault, it's that they should've just came out with another chapter... and I won't argue with you there.
Quote:
Originally Posted by cellardweller
15k armor for grind is just dandy, we're not arguing about cosmetics, grinders can have all the pretty armours they want.
Whether they're 50 levels ahead of you or have skills which are twice as effective is just a question of degrees. What if instead of pve skills, they had did add a 20 level advantage for players that killed 200k monsters in GW:EN only? How about 10 levels or even just 1? For players that were already chargrinned by r7 items, can you not see how what you think is a minor skill advantage would be to them what 50 levels are to you?
You said you wanted to compete in every aspect of the game, yet you don't want to grind for rank? The grinders are your fellow competitors too, and they're ahead of you, you should be trying to outgrind them! Unless you want to compete in every aspect of the game except for titles...
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Old Sep 06, 2007, 07:47 AM // 07:47   #302
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Quote:
Originally Posted by Quizzical
If the GWEN skills were unusable outside of GWEN, you'd have a point. For that matter, even if only the title-track linked skills of GWEN were unusable outside of GWEN (like how Lightbringer is useless outside of Nightfall), you'd have a point. Is that the case?

It is perhaps a weakness of the Guild Wars model that future content has the potential to unbalance older content which is already released and working well. Perhaps it is a good thing and not a bad thing that GWEN is to be the last installment of Guild Wars 1.
Then I would say a new element was introduced with retrospective effects that changes the entire game. One that inadvertently alienates a group of competitive veteran players who are not ready for this new element.

Looks like either this "element" has to go, or the other group of competitive players should.

Maybe this is the answer you and Cellar were looking for...

They should just restrict the PvE skills to GWEN's environment. Win-Win.
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Old Sep 06, 2007, 08:06 AM // 08:06   #303
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Originally Posted by Diablo™
They should just restrict the PvE skills to GWEN's environment. Win-Win.
If that were done, my complaints about GWEN would be completely resolved. New armor skins and new weapon skins don't unbalance old content at all.

Finding agreement after this many replies disagreeing has to be some sort of record.
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Old Sep 06, 2007, 08:08 AM // 08:08   #304
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Originally Posted by Quizzical
If that were done, my complaints about GWEN would be completely resolved. New armor skins and new weapon skins don't unbalance old content at all.

Finding agreement after this many replies disagreeing has to be some sort of record.
I think it resolves for both parties, players who enjoy the titles and the PvE skills can continue to play in GW:EN while players who enjoy the old content are unaffected.
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Old Sep 06, 2007, 08:10 AM // 08:10   #305
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Quote:
Originally Posted by Diablo™
You're worried that someone is going to outfarm you, or you're worried about the price of something being too expensive?
They're the same thing.

Quote:
Originally Posted by Diablo™
If you're farming, I don't see how killing monsters for ranks should be so hard.
I'm not farming, nor do I advocate making farming compulsory for full access to skills.

Quote:
Originally Posted by Diablo™
If you're buying, generally the prices of things reduce over time, as people usually don't "trash" a perfect fellblade, but people will continue to farm them. The supply increases steadily because it's not being reduced at the same rate.
That is true for low demand items like mostrous eyes, which is why they cost exactly 100g and non-sinked items weapons. For things like ectos where demand is higher than supply or unsuplied items like CE pets the opposite is the case.

Quote:
Originally Posted by Diablo™
Unless you're so impatient and cometitive you have to have it right this very instance...
Whether you buy it now or later, the cost is will be higher than it would have been as a direct result of others having better PvE skills.

Quote:
Originally Posted by Diablo™
Easy for you to say.
Isn't this the very "bar lowering" that you've been complaining about?

Quote:
Originally Posted by Diablo™
1.) If I'm selling, and someone is willing to sell for less than me, the price just got reduced. Both happens all the time. Capitalism in all it's form..
Sounds strangely like competition.

Quote:
Originally Posted by Diablo™
2.) So something is more expensive for me because I earn money at a slower rate, but it doesn't mean I can't afford it one day. Unless again, I'm competitive. Which is what this is all about right? You think I should be worried because I can't get my goodies by tomorrow. But the competitive nature of this only arrises from someone whose being competitive to begin with.
repeat: Whether you buy it now or later, the cost is will be higher as a direct result of others having better PvE skills.

Quote:
Originally Posted by Diablo™
3.) I don't see this any different than being dropped from a pug because someone else has a KoaBD title and an Obsidian armor and I don't. Ranks don't reflect anything about a players capability, and if it's because their Ear Bite bites harder, then it's no different than being dropped because my character has a terrible build. I don't have to "compete" to join a pug, I can either join another pug or hench my way.
Whether you do or not, others do need to compete for pugs.

Quote:
Originally Posted by Diablo™
4.) I'd imagine a competitive player like yourself would actively seek things like this out, that's why I was unaware of those levels. These scoreboard gets wiped regularly if I'm correct. I wouldn't worry about it.
That seems to be a common answer with you - we should just throw away fun bits of the game because you think they shouldn't matter.

Quote:
Originally Posted by Diablo™
5.) No, unless I'm the jealous/competitive type.
Because you don't want to be competitive, the game should be changed so that others can't enjoy any form of competition?

Quote:
Originally Posted by Diablo™
Argumentive? No, that would imply that I'm compromising my integrity and beliefs just for the sake of saying something opposite of you. Maybe that's what it seems like to you but everything I said has been truthfully how I felt. I'm not worried about my E-Pen like someone is.
This is not about what you want, your gameplay is the same regardless of whether there are pve skills tied to grind or not. You'll keep on playing and pretending noone else is there, because you're not competing with them. Noone is going to take that away from you or tell you that its wrong to do that. It is an undenyable fact that these grind based skills do kill parts of the game for many players - how can defend that as good thing?

[QUOTE=Diablo™]E-pen[QUOTE=Diablo™]
Sportsmanship

Quote:
Originally Posted by Diablo™
A war can be fought and won by fighting smart, or just being patient."
Thats not the case with skills - you can only get them by grinding for hundreds of hours.

Quote:
Originally Posted by Diablo™
Here's my answer to Quizzical, I think it applies to this situation as well.
I think Quizzical answered you nicely.

Quote:
Originally Posted by Diablo™
You said you wanted to compete in every aspect of the game, yet you don't want to grind for rank? The grinders are your fellow competitors too, and they're ahead of you, you should be trying to outgrind them! Unless you want to compete in every aspect of the game except for titles...
If points were a points per minute were the measure, I'd love to, however whats there isn't a level playing field to compete on.

Quote:
Originally Posted by cellardweller
Whether they're 50 levels ahead of you or have skills which are twice as effective is just a question of degrees. What if instead of pve skills, they had did add a 20 level advantage for players that killed 200k monsters in GW:EN only? How about 10 levels or even just 1? For players that were already chargrinned by r7 items, can you not see how what you think is a minor skill advantage would be to them what 50 levels are to you?
I dare you to answer these questions.
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Old Sep 06, 2007, 08:10 AM // 08:10   #306
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Quote:
Originally Posted by Diablo™
They should just restrict the PvE skills to GWEN's environment. Win-Win.
Except for one thing - the matter of other PvE-only skills in Factions and Nightfall that can be used in other chapters (faction and sunspear skills). You fix one end, you'd have to fix them all.
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Old Sep 06, 2007, 08:14 AM // 08:14   #307
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Quote:
Originally Posted by Diablo™
Then I would say a new element was introduced with retrospective effects that changes the entire game. One that inadvertently alienates a group of competitive veteran players who are not ready for this new element.

Looks like either this "element" has to go, or the other group of competitive players should.

Maybe this is the answer you and Cellar were looking for...

They should just restrict the PvE skills to GWEN's environment. Win-Win.
I thought we got to the win-win solution a few pages ago.

Add new ways to get rep points - some grind based and some skill based

I'm pretty sure we've been aguing semantics since.
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Old Sep 06, 2007, 08:47 AM // 08:47   #308
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Originally Posted by Artkin
GWs was ALWAYS said thet they were NOT about grinding.....

Well play GWEN and tell me who's lying

Another $40 wasted IMO

...grind for title points to get this armor then that armor....oops...gotta get 250 destroyer cores etc!!!!!!!!!!
You get the idea wrong.

What is wrong with grind?

You trolls keep starting threads and posts with the word "GRIND" in all caps and bold like it is a bad thing. But how does it affect you really?

GW's premise about skill > time spend applies where it counts, in PvP. Does any armor skin you "grind" give you any edge in PvP? Nope.
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Old Sep 06, 2007, 08:55 AM // 08:55   #309
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Since I've already found a solution to answer our questions, I'm going to pretend to answer these as if you'll continue to play in GW:EN.

Quote:
Originally Posted by cellardweller
That is true for low demand items like mostrous eyes, which is why they cost exactly 100g and non-sinked items weapons. For things like ectos where demand is higher than supply or unsuplied items like CE pets the opposite is the case.

Whether you buy it now or later, the cost is will be higher than it would have been as a direct result of others having better PvE skills.
A CE pet isn't farmable, using in-game methods that is. Ectos have dropped in prices before... same even with the most ridiculously priced items. A perfect elemental sword costed 100k+100ecto before these PvE skills, they still cost the same after these PvE skills. If farmers are getting these elemental swords at a faster rate, they wouldn't increase the price. The only difference is, the farmers are getting richer... something only a competitive person would worry about.


Quote:
Originally Posted by cellardweller
Isn't this the very "bar lowering" that you've been complaining about?
Such system is introduced so that players of all skills can earn rewards. The bar was already low, I just don't want it to go any "lower".


Quote:
Originally Posted by cellardweller
Sounds strangely like competition.
It is, I said greed creates the imaginary competition that raises and lowers prices. No denial there.


Quote:
Originally Posted by cellardweller
repeat: Whether you buy it now or later, the cost is will be higher as a direct result of others having better PvE skills.
I'm not sure how PvE skills, something that makes farming for something easier, would reduce the supplies. If PvE skills are making farmers more efficient at what they do, they would yield more supply.

When something costs over 100k, it's usually because it costed over 100k the whole time, not because the farmer has Ear Bite.

Quote:
Originally Posted by cellardweller
Whether you do or not, others do need to compete for pugs.
I forgot about those competitive types...

Quote:
Originally Posted by cellardweller
That seems to be a common answer with you - we should just throw away fun bits of the game because you think they shouldn't matter.

Because you don't want to be competitive, the game should be changed so that others can't enjoy any form of competition?
Fun? If titles are fun for you by all means pursue it. Everyone's definition of what's fun is different, what I find fun, you may find dreadful, and I definitey find direct competitions dreadful and unfun, but I'm not the one asking for change, I LIKE the way things are so far.

If the competitive nature is what's fun for you, it's fine by me, it can stay. It just seems like the grinders decided to take this competition to the ranks... something you don't like.

Listen, it's perfectly fine to not want to compete in something.


Quote:
Originally Posted by cellardweller
This is not about what you want, your gameplay is the same regardless of whether there are pve skills tied to grind or not. You'll keep on playing and pretending noone else is there, because you're not competing with them. Noone is going to take that away from you or tell you that its wrong to do that. It is an undenyable fact that these grind based skills do kill parts of the game for many players - how can defend that as good thing?
I dunno, the idea that a bunch of competitive players feel like just because something is there in the game they gotta have it now, feels like a strange mentality to have.

With the solution I recommended, maybe this will be averted comepletely.

Quote:
Originally Posted by cellardweller
Sportsmanship
I guess I'll never understand players who constantly wants attention and worries about how the world thinks of them.

Quote:
Originally Posted by cellardweller
Thats not the case with skills - you can only get them by grinding for hundreds of hours.
Considering they're bad players, I think they need those skills just to be on even grounds.

Quote:
Originally Posted by cellardweller
I think Quizzical answered you nicely.
Yes he did.


Quote:
Originally Posted by cellardweller
If points were a points per minute were the measure, I'd love to, however whats there isn't a level playing field to compete on.
What can they do that you can't? They can do it, so can we.


Quote:
Originally Posted by cellardweller
I dare you to answer these questions.
Quote:
Originally Posted by questions
Whether they're 50 levels ahead of you or have skills which are twice as effective is just a question of degrees. What if instead of pve skills, they had did add a 20 level advantage for players that killed 200k monsters in GW:EN only?
It would be no different than if they raised the level cap to 40. I would have to level up to them as well, because this actually does affect me directly. Unless monster levels are not affected at all, and when they enter the PvP arena and they drop back down to lvl 20. Then I would continue to play at my own pace.

Quote:
Originally Posted by questions
How about 10 levels or even just 1?
same as above.

Quote:
Originally Posted by questions
For players that were already chargrinned by r7 items, can you not see how what you think is a minor skill advantage would be to them what 50 levels are to you?
Because when I leave a town... I'm not dead?
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Old Sep 06, 2007, 09:03 AM // 09:03   #310
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Originally Posted by cellardweller
I thought we got to the win-win solution a few pages ago.

Add new ways to get rep points - some grind based and some skill based

I'm pretty sure we've been aguing semantics since.
As long as you agree that reducing the PvE skill into an instant freebie at rank 1 with all the powers you need is not the solution...because I'm sure Anet is always looking for ways to add new ways to get rep points to GW:EN.

But if the PvE skills are not restricted to GW:EN, they continue to affect players that wants to stay in the old world, and never wants to see GW:EN for a second.
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Old Sep 06, 2007, 10:14 AM // 10:14   #311
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Gaile probably stopped reading at least a hundred post ago, so I'm going to sign off. Its been fun clashing swords Diablo, see you in the next thread. I truely meant no offense by the naive thing earlier, don't hold it against me

Quote:
Originally Posted by Diablo™
I guess I'll never understand players who constantly wants attention and worries about how the world thinks of them.
And just for the record, I only ever play with my partner except to occasionally help out an alliance member or two - its what I think of myself that matters.
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Old Sep 06, 2007, 10:27 AM // 10:27   #312
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I think nerves were reached and we both went for words that we probably didn't mean, I don't think either of us are naive, we just had different ideas of what guild wars was really about. In any case I learned that we're just two very different players, representing two different groups. One of us is a competitive sportsman, while the others is a relaxed hobbyist, but the arena has shifted and the net only caught one of us.

Hopefully, they can compromise us both in the future. If I ever need a teammate in my pug, no rank 9 grinder will ever take your place .
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Old Sep 06, 2007, 12:40 PM // 12:40   #313
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Originally Posted by Tragedy_Strikes
Unwilling to give in return? Sorry. I thought I gave $40.
I paid $49 for Prophecies. Unlock FoW armor for all my toons plz. Kthxbai.
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Old Sep 06, 2007, 01:54 PM // 13:54   #314
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Originally Posted by generik
I paid $49 for Prophecies. Unlock FoW armor for all my toons plz. Kthxbai.
What is so complicated about this? It has nothing to do with the chotchkies. If people want to spend their free time pretending they're a computer macro, whatever.

The point, that you and so many others are so desperately shaking and diving to avoid, is that until recently the pointless chotchkies never had anything to do with the MECHANICS of the game. Even in Nightfall where that started to become true in a meaningful way, you didn't have to clear instances again and again because the titles increased just by playing the story line through.

Now? Not so much. If you want maxed skills, you have no choice but to grind through mobs. More importantly, though, much of the focus of GW:EN is on these titles, to the point that most of the NPCs won't even talk to you unless you have a certain "rank".

Bull. I paid $40 for an expansion to Guild Wars. If I wanted to clear instances for uber-items I'd play WoW
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Old Sep 06, 2007, 04:32 PM // 16:32   #315
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hmm was debating to post after the great debate between cellardweller, diablo, and Quizzical. Do the best to sum up how I feel (which directly related to Qwen / Grind.

When Anet promised a game of skill vs grind (especially common of the grind fest known as Final Fantasy 11), I feel they delivered.

I can get get great weapons cheap (crafter), or via the collector. I don't have to go for high priced greens or "perfect" golds.

The "prestige" armor has the same combat defense of the "plain" max armor.

I can "complete" the main story with out having to grind for things. Nightfall has more of a "grind" then EOTN in terms of completing the game.

To me, pointing out things like ranks, or dungeon's as grind is the same as DoA in nightfall, FoW/Uw (in all games), Kuz/Lux Exclusive pve elite zones, Kuz/Lux faction based skills, Nightfall light bringer skills, Fow Armor, etc.

Especially looking at above, is it so strange the way Anet went this direction.

Eotn is the planned final expansion for guild wars before guild wars 2.

It design, other then introducing new future races, finishing up certain plot lines is to give us a bunch of stuff to do while we wait up to 2 years.

The Hall of Monuments by itself could cause people to feel the need complete stuff from other games that they been ignoring or were not motivated to do the 1st time.

Again, to enjoy Eotn, a casual player can do it, but there is other options stuff (imho) there to keep people busy if they persume them.
It's the feeling "I have to do it all" (imho) that drives people nuts. I can relate, I want that complete set of armor unlocks, weapon unlocks, and the titles I can get.

I resign myself I will never have all the mini-pets or the "legendary defender / survior titles" in my HoM.

There are my thoughts overall.

I felt I got my money's worth, I love Gwen so far, and all the "clean up" stuff I need to do gives me varity I need, income (towards armor, weapon unlocks).

I'm a very non-competion person by nature, and the pvp that I enjoy is AvA or AB - I play serious but also for the "fun" factor, if we lose, oh well. The Hall of Monuments is the only thing that is motivating me for "prestage" armor or doing challenge missions, and getting more titles, the 11 "ultimate" weapons, not "keeping up with the jones" aka trying to out do other players.

I'm not saying my way is the only way to play the game, but other stating it is "unfun, needless grind" is others saying the way of saying = the game should be played this way.
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Old Sep 06, 2007, 04:52 PM // 16:52   #316
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Originally Posted by Ctb
The point, that you and so many others are so desperately shaking and diving to avoid, is that until recently the pointless chotchkies never had anything to do with the MECHANICS of the game. Even in Nightfall where that started to become true in a meaningful way, you didn't have to clear instances again and again because the titles increased just by playing the story line through.
By playing through Nightfall, in my experience, you are able to get to about Sunspear General (7) and Brave Lightbringer (3) without grinding (less if your character is foreign to Elona). How is that different from EotN, where playing through it gets you around rank 3 in all the titles without grinding? If you want a high/maxed title--any title, from any campaign--you have to grind for it, that has not changed and it shouldn't, else they would be meaningless.

The fact that you don't "need" Elite armor to play has never changed. And to compensate, the armors I've seen cost 5k less per piece and have comparatively reasonable material costs.

Quote:
Originally Posted by Ctb
Bull. I paid $40 for an expansion to Guild Wars. If I wanted to clear instances for uber-items I'd play WoW
They aren't über items. They're max items that look sexy. That, too, has always been the case.

Last edited by iridescentfyre; Sep 06, 2007 at 04:56 PM // 16:56..
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Old Sep 06, 2007, 05:19 PM // 17:19   #317
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Originally Posted by iridescentfyre
...
I think you're intentionally ignoring the complaint. I'm not talking about maxing MY titles. I don't WANT to max my titles. I don't care about titles at all.

What I care about is that the majority of the time you'll spend in GW:EN will be devoted to them, unless you intend to only play GW:EN for an extremely short amount of time.

Prophecies was HUGE. It had a large story arc, a huge continent, and tons of quests. You never lacked for something to do even if you played a single character for a year. Factions was a horrible game - largely becuase of the same things that make GW:EN so poor. Nightfall was a good chapter that expanded on the grind a bit, but didn't FORCE it on you. I didn't have to grind at all to advance in Nightfall. Doing the quests and picking up the bonuses while I moved from outpost to outpost normally was sufficient to progress through the majority of the content of the game.

GW:EN, however, is a very small plot of land, has very few quests even compared to the relatively short Factions campaign, and focuses almost exclusively on farming rep with various races to get stupid trinkets.

THAT is the problem. They released a $40 expansion with most of the "content" being devoted to farming rep points. I don't care about maxing titles, I don't care if there are titles to max. I'm upset about GW:EN because that's the majority of the "new content" that was included with it, rather than the new content being actual content. All I got for my $40 was a few heroes with terrible AI, a small plot of land, a couple dungeons, some new weapon skins, a few recycled monsters from past games, and a few new skills.

GW:EN is only worth $40 if you think killing things to get rep is fun. I don't. That's why I chose to play Guild Wars in the first place.
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Old Sep 06, 2007, 07:01 PM // 19:01   #318
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Actually, GWEN focuses on dungeons - a point which all sides of the grind camps and item skin camps seem to have missed.

You can get a lot out of GWEN with minimal grinding. Furthermore, if you really don't care about items (as some of you have said), then the fact that the crafters won't talk to you below a certain rank doesn't affect you at all. As I've stated several times before, linking PvE skill effectiveness to title rank was a mistake on principle, but I don't think a few extra points of damage or a few seconds more duration is actually significant enough to warrant the amount of crying it has generated.

The one concession I will make is that some classes are more affected than others. To date, monks haven't gotten any amazing PvE skills, so I'm plainly unaffected by what rank I have except that Heart of the Norn might give me +7 more HP, or Rebel Yell might give me a bit more armor. I'd imagine that physical classes will have more issues because they picked up several rather incredible skills. But again, I'd urge you to take a look at the actual numerical difference between, say, rank 5 and rank 8 (since 9&10 are supposedly unavailable). I can't remember a single case where the difference was so large as to be significantly and genuinely imbalancing.
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Old Sep 06, 2007, 07:49 PM // 19:49   #319
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Quote:
Originally Posted by Ctb
GW:EN is only worth $40 if you think killing things to get rep is fun. I don't. That's why I chose to play Guild Wars in the first place.
Killing things to get rep?

Sorry but did you miss the dozens of quests, 18 dungeons and the mini games which give reputation points?

Ive been playing GWEN for 3 whole days and im onto rank 4 on most races, starting from rank 0; purely from doing quests and dungeons once.

Now that leaves a grand total of (wait for it) 10k towards rank 5. I still have quests and ALOT of dungeons left to do. Now are you going to seriously suggest to me that its going to be an astouding stretch to make that 10k from those dungeons and using bounties as I do?

People really are being pathetic to suggest that it requires grind to reach rank 5 and get access to armor and weapons. You can tell its the people who either havent played the game properly or havent even tried.

You can reach rank 5 or get VERY close by just doing the storyline and the quests and dungeons and mini games and bounties as you explore.

It is not grind to earn points from playing the storyline.



Although i do agree GWEN was too expensive for what we got.
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Old Sep 06, 2007, 08:02 PM // 20:02   #320
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Good grief....

Where were these complaints when Factions came out? We're people so sick of the city, they didn't mind grinding the 10k points to move on? Do they not mind grinding 10k more points to visit the other side?

And, if they actually sold their points for Amber or Jade, did they complain about grinding 10k points again for a new character?

Guild Wars has always had Grind, whether you define Grind as clearing an area for a reward, or getting Faction to move on in the campaign, or going on infusion runs!

In many ways, GWEN actually has less real grind than Factions or Nightfall, because you do not need title tracks to move on. If you want to max out your skills (why? they are effective at rank 1), or get armor (prestige like FoW or Elite Canthan, Luxon, Sunspear), fine. Grind.

If you want to just play the game, you can do that too! GWEN satisfies the needs of both the casual and hardcore player. Now, all we need is some real end game armor, and everyone will be happy.

Last edited by Mordakai; Sep 06, 2007 at 08:06 PM // 20:06..
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